this is all made with polygon modeling no skulpting at all
Good enough for what? What is your goal? I mean you could take a stick man and animate it so I’m not sure what your aim is.
The proportions are all over the place, so if you are going for realism, then no, it is not good enough.
my goal is for everything good deformation on animaton and realism
For rigging and animation, yes, topologically good enough. Could be improved? Perhaps… but only invest time doing so if you run into a specific need.
The torso looks a bit off to me, and the muscles in the buttocks could use some adjustment. All in all, nice for a non sculpted mesh.