Is this possible for hair in blender?

In this link the artist models the hair with planes, and somehow the hair particles just follow the planes. It requires no textures, looks awesome and makes styling a bit easier. Is it possible to do in Blender? If so how can I attach hair particles to planes so they will follow them? It seems as if the planes can be animated later and the hair still follows.

There’s mention of a script in the discussion, so I imagine that it’s a custom MEL implementation. It’s a very innovative technique, obviously very useful, so it would be interesting to see if a similar script could be done in BPython. It would take in-depth knowledge of the particle hair system in terms of strand characterization, but given that they are essentially a form of curve, I see no reason that it would be completely unfeasible.