Is this possible?

Hi all,

I’m working on one of these big mural clocks… They often have some carving, like this:

http://cmp-france.homelinux.org/clock_carving.jpg

I thought I could use the picture to apply a deformation to a plane but Idon’t find the good way to do that. I’ve tried to apply a texture using only NOR but the result is too approximative…

http://cmp-france.homelinux.org/clock_test.jpg

Is there and other solution? Any idea would be appreciated…

Thanks.

Seb.

Try out displacement mapping.

More info: http://mediawiki.blender.org/index.php/Manual/PartIV/Displacement_Maps

This looks interesting. Thanks.

Check out this thread.

You would need a high resolution black and white version of that image, than you could use displacement mapping.

be careful though, for disp mapping to look even relatively good, youre gonna need to subdivide like a million times.

god i wish blender internal could do micro-displacement