I would say that to single modeling project is too difficult for who knows how to search properly for information on the internet. If you look for the right resources and tutorials you’ll get to the end of it. If you look for the wrong resources though, you will most likely fail. For instance, a donut is not very close to an owl.
To me the only kinds of projects that can be called too difficult for someone at a beginner level are projects that group many sub-projects (e.g a short film, a video game, a big image made out of hundreds of objects, etc…)
I think only you can really answer that.
(I’m a new user myself, so this feels pretty relatable)
It think it depends on your level of patience with the project. If you keep at it, you’ll eventually reach a point where you’ll say “Yup, this is definitely too hard”, or “hey, this is good enough for me”, or even “wow, this actually came out really good”.
With 3D you can always iterate on previous work in some way, so even if you think something looks rather hopeless at the start, if you keep chugging along improving it, you can really surprise yourself in the end.
(also, your owl doesn’t look “really bad” =p
Just unfinished. The face and talons are looking great)
Just remember that you are learning, and that one of the things which you are learning to do is “how to 'see critically.’” There are lots of ways to model anything, and no “right way” to do it. Therefore, look at your model – which does look pretty-much like an owl – and carefully compare it to the reference picture. If possible, go somewhere and look at a real owl. How does your model differ?
For instance, one difference that I see right off the bat is that you show topology in the bird’s face that probably doesn’t exist in the actual bird: it’s an illusion caused by the color of the feathers. The ears, also, have tufts of feather above the actual skin. The placement of legs in the side-view (against the bird leaning forward) show that you don’t yet have that part of the modeling right. And, you don’t have tail-feathers at all. That’s why it would be helpful to visit a zoo or somewhere where you can close-up examine an actual, three-dimensional bird. Most of the “this is an owl” will come from a very considerable amount of time of probably hand-painted texturing. And the result will probably land you in the Gallery, so, keep at it.
Mh … your rabbit looks like you are not a beginner.
There is something curious about trying something new. New technique occupy us, so we are not able to achieve same quality like we do in areas we are more used to.
Dont be too afraid of it, its part of our road.
If you do not feel good with your goal, better simplify your goal. Not whole owl, but a part of it. Or playing with specific sculpting technique (improvising something abstract to examine a technique).
sculpting is not like poly modelling. it is a completley different technique. the skills you have when you made your rabbit will not help you here (except maybe for re topology!) learn how to sculpt first before tackling your personal project. it is going to get easier once you know what your doing and when and why to use certain brushes. right now i would put 5$ on this ending up on your graveyard of unfinished projects. learn the tools then come backc to it
To me a project that is becoming overwhelming goes to the shelve of standby projects.
Every so often I go through it to see if I can use it, make it better or simply turn it into a learning experience. A good learning curve for me is to get inspired by something you want to create and to see if you’re able to finish it and make it appealing to other people otherwise I leave it alone. If the project is not turning the way you want it and you’re spending way too much time in It I would leave it alone and pick it up later hopefully with more knowledge and resources than the first time you worked on it.