Given that what your brain perceives it is the 2D projection of the World through the cristallinum onto your retina, which is 2D, well, probably talking of 3D has no sense at all in any case.
But if you recognize that the brain interpretes something as 3D once the 2D images are processed by it… well also what we do is 3D then.
maybe the objects round you are 21 dimensional - at least some parts of the string theory say this
arent dimensions a tool, for discribing spaces in a mathematical way?
it depends on what medium (fingers, eye, screen, numbers …) you are looking at, how many dimensions you can find. arent dimensons not more than a model?
The brain perceives the images as being sort of 3D though. Every time someone plays one of my games, I catch them trying to look around an obstacle on the screen!
Given that what your brain perceives it is the 2D projection of the World through the cristallinum onto your retina, which is 2D, well, probably talking of 3D has no sense at all in any case.
Umm, you have 2 eyes though, so it is not the same, looking at a pseudo-3d cube created by blender is almost like looking at a real cube with one eye only, but that’s waaaaay different from looking at it with both eyes
Especially when you try to grab them
I just downloaded GIMP last night…I noticed there is a feature that converts a normal image into a 3D image. You just set up the image in layers according to where the various elements should be, depth wise, and adjust them accordingly. I have no 3D glasses at the moment, but I’ll let you know how it works as soon as I get some.
If you want to get technical about it, the screen can never be 3d. However, there is 3-dimensional space “in” the computer. You see it as 3d because of the screen, but if you think about it since the object can move up/down, left/right, and forwards/backwards in psudo 3d space it acually is 3d.
The only difference between the 3D you see on your monitor, and the 3D you see in real life, is the verification of the 3rd within the 4th. Each moment in time is composed of a 2D slice of the 3D world. Now I say 2D because without time moving, your point of view or perception can not move as well, so you only have 2 dimensions of elements to analyze, the 3rd is merely implied without the 4th.
Also, the objects on a screen very well can be 3D. The screen is a perspective, not an object. The objects you see are merely mathematical points within the system. As are every other thing in real life. So the lack of true 3D you describe, is merely a lack of ‘senses’ to verify than that we are used to. Imagine if you had no arms, legs, taste, or smell. What if your world had to move around you and not you around it? Your percepetion would be that of your computer monitor.
It’s not the only difference - we still have depth perception, due to our eyes being slightly apart. We can’t perceive depth on a flat screen though.[/quote]
It is merely two 2D images brought into the brain. You are not seeing in 3D, however you think you are. Your brain simply looks at both images, and implies the rest. There is many other things that help us to discern 3D, such as shadow and color variance. But again, it is all implied as it appears, not verified.
What makes blender a 3D program is not the output it produces, but rather that the information it generates it from is 3-dimentional.
Take an ordinary vector-based image format, like flash for example.
Every shape is made up of points/lines/etc and all the points are positioned in 2 dimentions - X and Y - that correspond to the same positions in the image.
However in blender, the points/lines/faces/etc are all positioned in 3 dimentions. The fact that that it is then converted to a 2D bitmap for display on the screen is immaterial.
It could just as well be converted to a 3D bitmap, but that just isn’t practical as there isn’t any way to display it without stepping back down to 2D anyway.
On a completely unrelated note, who’s thought about what a 3D bitmap would be like?
An uncompressed 640x480x480 truecolour bitmap would be over half a GB :o
ahhhhhhhhh mow theres an idea !!!
3d bitmaps
more possible than you think.
if the computer calculates every relevent pixel you could view your picture from any angel with much more detail than opengl or games !!!
with more flexibility than quicktime vr
Actually that sort of idea has been around for a long time, known as ‘voxels’ (volume pixels). The PC game Commanche 3 used this way back in 1993. It’s also been used more recently in Delta Force.