# Is this right in MeshMachine v0.6.11 in Blender 2.8.3 ? Doesn't match examples. Need Help!

**URL:** <https://blenderartists.org/t/is-this-right-in-meshmachine-v0-6-11-in-blender-2-8-3-doesnt-match-examples-need-help/1234795>\
**Category:** Modeling\
**Created:** [June 14, 2020, 2:39am UTC](https://blenderartists.org/t/is-this-right-in-meshmachine-v0-6-11-in-blender-2-8-3-doesnt-match-examples-need-help/1234795 "2020-06-14T02:39:35Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![michaelws](https://blenderartists.org/letter_avatar_proxy/v4/letter/m/c68b51/32.png) [@michaelws](https://blenderartists.org/u/michaelws)\
**Post date:** [June 14, 2020, 2:39am UTC](https://blenderartists.org/t/is-this-right-in-meshmachine-v0-6-11-in-blender-2-8-3-doesnt-match-examples-need-help/1234795/1 "2020-06-14T02:39:35Z")

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I just got MeshMachine 0.6.11.

I used a basic cube and chamfered it. It chamfered but it left the original vertices of the chamfered edge in place. The same when I Fuse it. Does anyone have this problem? Or is this now the way it is supposed to work?

 ![MeshM_01](https://blenderartists.org/uploads/default/original/4X/f/4/c/f4c85fa477c799ea4ccf0f4e7eed05a886b259ab.jpeg) ![MeshM_02](https://blenderartists.org/uploads/default/original/4X/d/6/b/d6b0f84d94ae5a0c4ec95149fa9ebe863f503ea2.jpeg) ![MeshM_03](https://blenderartists.org/uploads/default/original/4X/0/2/d/02dfb27a44084593f84dd766c025eae657c28e19.jpeg)

Thanks for any pointers.

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**Author:** ![Metin\_Seven](https://blenderartists.org/user_avatar/blenderartists.org/metin_seven/32/1533754_2.png) [@Metin\_Seven](https://blenderartists.org/u/Metin_Seven)\
**Post date:** [June 14, 2020, 6:25am UTC](https://blenderartists.org/t/is-this-right-in-meshmachine-v0-6-11-in-blender-2-8-3-doesnt-match-examples-need-help/1234795/2 "2020-06-14T06:25:32Z")

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I advise posting your question in the dedicated Meshmachine topic in stead of starting a new one, thanks.

> [@MESHmachine](https://blenderartists.org/t/meshmachine/1102529):
>
> [[- YouTube] ](https://www.youtube.com/watch?v=7R_6go4SP78)[[- YouTube] ](https://www.youtube.com/watch?v=5hvusH1QrRc)MESHmachine 0.20 supports Blender 4.2 - 5.0 See [What’s new](https://machin3.io/MESHmachine/docs/whatsnew/) for the latest changes and additions. MESHmachine’s chamfer and fillet toolset allows for more flexibility, when dealing with fillet-like surfaces, traditionally created with the Bevel and Bridge tools. MESHmachine’s approach to fillets is the [Fuse](https://machin3.io/MESHmachine/docs/fuse/) tool, which builds transitional surfaces from chamfers, fusing the surfaces on both sides. Doing this, you get th…

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**Author:** ![Metin\_Seven](https://blenderartists.org/user_avatar/blenderartists.org/metin_seven/32/1533754_2.png) [@Metin\_Seven](https://blenderartists.org/u/Metin_Seven)\
**Post date:** [June 14, 2020, 6:25am UTC](https://blenderartists.org/t/is-this-right-in-meshmachine-v0-6-11-in-blender-2-8-3-doesnt-match-examples-need-help/1234795/3 "2020-06-14T06:25:43Z")

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Closed on June 14, 2020, 6:25am UTC


