I’m working on a project and I want it to be the most professional-looking possible within my skill levels.
I’m modeling a dragon for the purposes of animation.
I have never modeled a quadruple before, much less for animation.
I’m pretty lost on how to work the topology of it, so any feedback at all would help me greatly!
Here’s the image of how I’m thinking of doing the topology, with the muscles reference image I’m using.
note: I will NOT use subdivision, meaning I won’t be adding extra geometry to the model other than what I’m already adding by hand, so a few 5 poles should not be an issue (correct me if I’m wrong).
So, should I continue to do things like I’m doing? Is there anywhere I can improve the topology? Like I said, any feedback at all will help.
Thanks in advance!