Island Getaway

As most of us are unable to travel, I wanted to improve my environment skills in Blender, Created the Island Terrain in Gaea, created the reef with the scatter addon, and volumetric clouds are from Houdini imported as a VDB. I used the AO node for the foam and environment lighting using the sky node, and used just a simple particle system for the trees using a texture mask for placement and child particles for the clumping effect.

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That’s so realistic!

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This looks spectacular! Good job, bravo.

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this turned out really good! Love it!

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What objects are you scattered for the reefs? The rocks or what? I’m curious because it’s soo realistic!

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Thank you. It was just scattered rocks but using a noise attribute to fake the clumping of the rocks.

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Thank you for the information

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