Yeah, agree with you a little, but, but not for viewports really,…just the initial state of the display… I think there should be a way to change instances to something else than the true mesh, I suspect it will make it harder to orbit and navigate with loads of instance to some point, and that is where you may need to switch to bounding boxes…that is true for Lightwave, if it on the other hand isn´t an issue in blender when reaching massive amounts, that I do not know…but I can not see a way to make them bounding boxes, and also…I think in some cases you may want to see instances just placed as dummys sort of, in order to related to size and placement in relation to other scene elements.
Need to check if I can get the same control of the instances as I can with ligthtwave.
Other than that…we can conclude that alt-d indeed is the proper instancing to use, so thanks for that.
I need to lock at the whole scatter object sections though, cause the instance method on particles I find Lightwaves to have much more options, as well as instancing on the flocking system.
But to early to evaluate properly with conclusion right now, need to test more in blenders scatter object system.