I’m developing a very simple game engine tutorial for italian games developers community 8) , i decided to use blender as the 3d modeler , exporting the world created with it and then load in my game engine.
But it seems to me there’s no way to export uv coords and texture names (filenames), since the variables (mesh).texture and (mesh).uvcoords are always None.
Anyway in a lot of export scripts I have downloaded (RenderMan, for example, but also others simpler) things appear like I CAN export textures and uvcoords.
Are these scripts developed in a way that WHEN (if) Blender’s scripting API will support textures and uvcoords, they work, or I didn’t understand something?
Finally, since Blender is waiting to know what it will be , do you think export scripts will ever support textures and uvcoords?