Is there a way to completely isolate chunks of animation keyframes from others in the same timeline, on the same object?
For example, say I have an object set for a looping animation from frames 1-60, and then I want the same object to do a completely different looping animation from frames 61-120 without Blender taking into account the motion from the previous loop - how would I do this?
Is there some keyframe or interpolation setting, something like that?
Did you look into the NLA editor ? it allows to mix animations like you would do in an editing software.
That way you would have your two cycles as different animation put together in the NLA
I’ve been trying to figure that out, actually.
Is it possible to ‘push down’ a selection of keyframes from a timeline for the NLA editor, rather than all of them at once?