Is there a way to make Blender render in isometric? Basically, I don’t want objects to get smaller with distance.
Just select your camera, go to the ‘Edit Buttons’ (F9) and click on ‘Ortho’. This makes the camera ‘lensless’ as far or as you say ‘Iso’. This will render as you want.
PamTango
Alright, thanks.
To get a true isometric view, put the ortho camera so that the x,y and z co-ordinates are equal, put an empty at the origin and track the camera to the empty.