Isometric Room

Hi, this is one of my first’s attempts on doing kind off a “composition”, I made the 3D bases on blender cycles and then painted the rest on krita: colors, extra shadows and lights, extra objects in scene, volumetric light, and some adjustments.

But for some reason I’m not satisfied with the results, I’m not sure why, I have doubts on the intensity of the volumetric lights of the windows, and the orange “fog” effect in the floor, but i’m not sure if it’s that.

Render image is the blender cycles render, and final is the final painted image.

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The volumetric lights are a nice addition and contrast to the rest of the room - but I think the scene is too dark. I get that it’s set at night but it’s very hard to see what’s happening, and I can’t really even see what orange fog you’re talking about.

Love the isometric style and the paintings on the wall match the theme really nicely

Hi Thanks! sorry I wasn’t able to reply.
I increase the bright and lowered a little the blue curve.

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