Car scene with more details including markup. I think the image composition is loosing focus a bit.
Spent a while experimenting with a stylised cloud material. Now settled with a simple volume material with displacements, Voronoi for the bulbous shape and Hybrid Multifractal for little whisps, scaled and masked with Noise. Mesh created with metaballs, then converted to mesh.
I Like it awesome,
Really nice work. The squad car animation is so satisfying.
Those clouds look awesome! Just wondering what’s that ‘Flakey Bits’ node? I imagine it’s a custom one?
It’s a Musgrave texture node, I coloured and renamed to find it easier.
Time to re-ignite this project . I’ve written and storyboarded a ~5 minute short called “The Canary Case”, featuring a new and apt character.
Here’s the initial sketch with additional character with kitty friend. I really want to keep the geometric style for the characters but it sure makes it hard for them to deform.
I like the bird. How to make the feather?
Thanks, hair particles, using a feather object. One for the ‘belly’ and one for everywhere else.
I really love the rendering style of your scenes. Very inspirating!
Awesome! I’m looking forward to seeing more of your work!
You definitely should make any full animation like a movie over 10 minutes at least!
Thanks! A 5 minutes version is getting there.
“This case just got blown wide open” - Hoping to get back to this project soon. I’ve been playing around with Mantaflow smoke sims and at the moment I’m finding it a bit of a painful task. Mantaflow seems more powerful, but for me, iterating on ideas is quite slow, I don’t recall having issues with the previous smoke sim options, but maybe I should be more patient, or invest in embergen
I love the quality of your work - composition, color, lights.
How did you lighted this? I see one spotlight and maybe a HDRI? or some Area lights…
Love it! Very original intro!
Even though it’s from 2018, it still holds up well. This is great work.