Issue calculating projectile trajectory


I’m working on projectile trajectory scripts for the game engine. I’ve got the basics working, but when I test it against Blenders game engine physics it doesn’t quite match.

I was wondering if anyone has had any experience with this, maybe someone can see an error in my calculations or is the game engines trajectory calculations a little off?

I think it might be the dampening that is applied to the blender version. Put it down to 0 in the rigid body settings.

That took care of it. Thank you very much :slight_smile:

I was going to test out how mathematically acurrate the blender engine is but i had to learn python. Let me know how you go.