Pretty simple problem
Im modelling a feather. with particle feathers.
i create the stem simple geometry attached to a curve modifier. im currently using a cube, only scaled in edit mode along the y axis, then loop cut. i highlight the sides of the stem and create the vertex group.
create a particle system, and go down to the vertex groups. and set density to the vgroup.
what im expecting is that the hair strands only grow inside of the vertex group. but instead they grow on all sides of the area of the vertex group.
so if i select one face of the cube, the hairs grow ALL AROUND the cube. i have tried putting the assigned vgroup into all the boxes under the Vgroup tab. but still this remains.
is it a bug with bmesh or something? or am i missing a setting? i have tried messing with most if not all of the hair settings.
help would be much appreacieted
now im not sure which one specificly defines the ‘area’ of the particles. but im pretty sure its ‘density’