I have a logo done in illustrator (has text and curves, but everything is converted to paths already), I import to blender as an SVG. When I open in Blender, I can only convert a select few of the curve objects to meshes. The rest appear to be closed, but don’t do anything when I try to convert.
Probably a messy illustrator file source producing unnecessary extra points in the final, or not closing a path. Either fix the illustrator file or repair the curves in Blender.
i donwload a maze svz from here http://www.mazegenerator.net/
then import in blender the svg
then i have 100 curves LOL
i cant make them to one object, because they are not a mesh. and i cant make them to a mesh, because … no idea
As often happens with curves they come in at a tiny scale but if you scale them up you have to (at least in some cases - Illustrator, I’m lQQking at you) APPLY the scale with ctrl A before it will convert successfully. I was able to convert all four of the curves afterwards easily this way.
Yeah, you need to apply scale. It also appears that there is a duplicate curve under each part.
This would be an easy logo to model anyway. You would get a much cleaner mesh if you just spent a few minutes to model it.
grarghghgrhgrhr…I spent so many hours and didn’t think about that!
Thank you SO much.
Rich, were I to model the logo instead, what kind of work flow should I take? I’m a total newbie to any non-CAD modeling. Should also note, this is just a fraction of the logo, in all it’s about 20 chars and four swooshes.