Hello,
I am experiencing an issue while using Blender 3.1.2, where some lights at the bottom of the Outliner are not being displayed when I have a large number of lights in the scene. In my current scene, I have a total of 161 lights, but at least 43 of them are not showing up. This issue occurs both in the viewport and in the final rendered image. Also, when I delete one light, another one starts showing up, as if there is a limitation.
Is there a limit to the number of lights that can be displayed, or is this issue caused by some settings or constraints? I have already considered factors such as GPU performance, but I am still facing this problem.
If anyone has encountered this issue before or knows a solution, I would greatly appreciate your advice.
Thank you in advance.