Hi,
I’m currently working on a aircraft model in Blender 2.8 for rendering. But when I tried to bevel the wings for a smoother look, the result looked really weird. What can i change to make it look right?
I merged all vertices, which were near eatch other and the model got a bit better, but now some of the new edges are twisted or the curve of them is inverted…
idk why
Hi,
I tried to manage this somehow but it didn’t work. So I modelled the whole wing again out of a cube instead of a plane. Now everything works fine and the edge looks pretty nice