So I’m making an attempt to try to retopologize a car hood and I’m getting these weird looking faces that don’t seem to go away regardless of what I do.
I’ve tried adding and removing edge loops and faces, insets, flipping the normals around and nothing really changes. I’ve even tried modifiers, but Remesh breaks the program and eats at my RAM. Smooth breaks the mesh and while EdgeSplit kind of works, it still doesn’t go around the entire mesh I’m trying to correct.
Blend file here if anyone has any solutions.
Car remeshing_hood.blend (1.3 MB)