I wanted to animate water hitting rigged model. I set up inflow for fluid source and for rigged model I set up fluid obstacle physics as shell, no slip and checked “export animated meshes”. The fluid source: inflow, volume, checked “export animated meshes”.
However, fluid obstacle “export animated meshes” only recognises a default pose of my rigged mesh, even though I set up different pose. In a result fluid is stuck around fluid source inside the default pose of my mesh preventing fluid from inflowing in direction I want.
Do you have idea what causes the problem?
Have a nice day.