I’m trying to use a texture to influence the density of the eyebrows on my character.
When the emission number is 1000, I see no hair. When I increase the emission number to 40,000, I see around 10 hairs on each eyebrow.
When I increase the emission number to 50,000, I see around 5 hairs on one of the eyebrow and none on the other.
When I increase the emission number to 100,000, I see no hairs.
Does someone know how to reliably get a good number of guide hairs for my character’s eyebrows?
Additionally, does anyone know the relationship between the “Hair Length” under the “Emission” tab of the Particle properties and “Normal” under “Emitter Geometry” under the “Velocity” tab of the Particle properties? They seem to be related, but they are not the same.
Thank you in advance!
