I’m in the way of learning Blender.
I’ve modeled a lowpoly character, unwrapped, assigned material and textures for diffuse color and for bump using nodes. Animated it, rendered using cycles. So far so good.
Then I wanted to make a normal map so i duplicated my mesh, applied multires and sculpted a denser mesh then baked a normal map texture.
All well except when I apply this texture to the low poly model all the seams of the unwrapping shows as if the normal where uncorrect joining and that is pretty strange as both models share the same exact seams and unwrapping.
I tought it could be an interference with other textures so I tried basic materials with normal map textures only. Nothing changed.
tried different types of normal mapping with different results but allways with seams showing badly.
my nodes for material are
image texture node - color (normal map texture) --> color -normal map node - normal --> normal - diffuse BSDF --> output
So I tried a different way
I baked normals from HighRres model to the Lowres directly
This time if I set normal mapping to object space the seams disappear and the normal map do his work BUT it also shows the faces of the low poly mesh as if it was in flat shading (see attached pict).
This really puzzle me.
Shading is set on smooth. If I disable normal map node the model is smooth shaded.
The normal map texture is smooth. Absolutly no sign of faces in the texture itself
There are no seams in the faces marked by arrows btw
I’m following many tutorials but cant understand what I’m doing wrong. Please give me some hints
Sorry for the long thread. thankyou in advance