Issue with skydome's direction in cycles

Hi everybody !

Just trying to put an hdri in my scene.
I tried with this one :
and this one (simple jpg):

In the world tab, I’ve added my environment texture in equirectangular mode but I got this result :

=> it’s completely streched instead of being like this :

I didn’t find any options to correct it :confused:

Tanks a lot if you can help me !

HDRi is wrong, use these ones:

Thanks cad !
It works like a charm with those of your link :slight_smile:

But no way to fix the others inside blender ?