I’m trying to parent an object to a bone, but when I do the object moves and it’s position is offset from the original.
Originally the object’s origin point was at the scene origin, so I moved it to the center of the object, but it’s still happening. It did affect how much the object is translated.
The object was created in 3dsmax and imported into Blender.
A Google search yielded very little…although I might be searching for the wrong phrases.
Any ideas? Thanks in advance for your help.