Issues using dynamic paint on a rigid body sim

Hi everyone,
I’m quite new to the forums world, but I’ve been using Blender for a few months now.
I’m having an issue on my scene, trying to set up some falling coffee beans (rigid body simulation, baked) as dynamic brushes to paint on a surface. Then I’d like to use the dynamic weight paint as a particle emitter to create some debris on every impact.
The problem comes when I run the baked simulation because the dynamic paint doesn’t update over the time.
Do you have any suggestion?
p.s. - for some reasons I can’t upload anything to help you problemsolve this issue

Hello Tommaso. Did you find the solution? Cause I need the exact something just like this.