Issues with baking normals

So I have this model of the magazine of an AK with some procedural textures on it. I’m trying to bake its normal map, but it’s coming out with weird artifacts. I’ve included the resulting map and circled the artifacts, as well as a file containing the model and its material. As far as I can tell the geometry is fine, no inverted normals or anything weird. If someone can help me out I would really appreciate it.

help.blend (1.0 MB)

You’re mirroring the geometry, but the UVs are simply being overlapped. Offset them by 1 in the Mirror modifier’s settings (you can do that just for baking, then offset them back; or leave them offset).

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Ah ok, that indeed was the issue. Thank you for your help.