Hello everyone, hope you are all well.
I’m currently working on a male human mesh for a game. The style is low-poly, so I’ve made a sort of medium tier low-poly male model (just under 30K tris), but I’m having some issues with the smooth shading. I didn’t really think it was an issue until I exported the model to 3D coat and noticed that the shading artifacts stayed, and continued to affect my textures.
Here are some pictures of the main offenders (above all else, the head is the most important part for me, i’m not particularly worried about the rest of the body.) As you can see, the shading is really annoyingly blocky around the nose and eyes.
I’ve tried googling my problem, but it’s usually about non-organic models and is fixed easily. I’m not really sure what to do. Adding another subdivision level fixes it somewhat, but then the model goes up into 100K tris, which is not something I really want. Maybe as a last resort.
I’ve attached the blend file. Any and all advice is extremely appreciated, because this issue is bottle-necking my workflow. Thanks for taking the time to help.
BlenderArtists.blend (3.21 MB)