I’m following along a tutorial for making Blenderella, and I get some issues with tearing while adding a subdivions surface modifier. I’m wondering if there is a way to provent this from happening? The tearing occurs on the lips, and the forhead.
Thanks in advance
Modifiers are applied from top to bottom so their order is important, you want to subsurf a mirrored mesh and not mirror a subsurfed mesh
Have the mirror modifier above the subsurf modifier and enable clipping and merge options (adjust merge distance if required)
Thanks alot for your answer, I managed to get it to work now