Issues with tearing while subdivision surface.


I’m following along a tutorial for making Blenderella, and I get some issues with tearing while adding a subdivions surface modifier. I’m wondering if there is a way to provent this from happening? The tearing occurs on the lips, and the forhead.

Thanks in advance :slight_smile:


Modifiers are applied from top to bottom so their order is important, you want to subsurf a mirrored mesh and not mirror a subsurfed mesh

Have the mirror modifier above the subsurf modifier and enable clipping and merge options (adjust merge distance if required)

Thanks alot for your answer, I managed to get it to work now :slight_smile: