10mm Auto
.327 Federal Magnum
.357 Magnum
.357 Remington Maximum
.357 SIG
.38 Super
.40 S&W
.41 Remington Magnum
.44 Magnum
.45 ACP
.45 G.A.P.
.454 Casull
.460 S&W Magnum
.480 Ruger
.50 Action Express
.500 Linebaugh
.500 S&W Magnum
9mm Browning short
9mm Luger
with different bullets:
full metal jacket
jacketed hollow point
soft point
lead round nose
semi-jacketed hollow point
oh, and one lead wadcutter bullet
Modelled in blender 2.62, rendered in 2.63 testbuild 1.
Postpro in Blender and Gimp
Looking pretty good. My only comments are to use a higher resolution texture for the “floor” with an accompanying normal map. Also, add some interest to the composition by having some cartridges tipped over. And as I just noticed, the cartridges don’t seem to be casting any shadows. Adding some shadows may make the scene more interesting.
NOTE: i’m not some gun-lover, it was more a modeling and shading exercise than anything else.
@Empereol: you are right. I was focused on modeling and shading the cartridged
and havent paid close attention to the floor.
Also the lack of shadows is because the lights come from top (some kind of studio setup with a few planes as light emitters)
The next time (maybe today or tomorrow) i try to make it better
Fantastic update. I think the added “randomness” of the tipped cartridges and soft shadows really make the scene more interesting. And the better texture on the floor really helps sell it.