It's my first, be gentle :(

Can anyone give me some tips on how to get rid of ripples and wedges and sags in blender ?

http://www.air-internet.com/~awalker/show/monkey.jpg
http://www.air-internet.com/~awalker/show/monkey2.jpg

Wel, first set smoot :slight_smile:

Then the ripples are surely bound to triangles, but I like them

If you need to get rif, use quads…

Can we see a wireframe?

Stefano

heh, those look very good. some people spend time to model wrinkles :slight_smile:

.b

Better ?