Can anyone give me some tips on how to get rid of ripples and wedges and sags in blender ?
Can anyone give me some tips on how to get rid of ripples and wedges and sags in blender ?
Wel, first set smoot
Then the ripples are surely bound to triangles, but I like them
If you need to get rif, use quads…
Can we see a wireframe?
Stefano
heh, those look very good. some people spend time to model wrinkles
.b
Better ?