Hi, New here, Hi,
I have been using Blender for a Week now. I love it. In the first 2 days i actually learned all the modeling features. However there are some things that are bothering me a bit about blenders editing features.
I have used Maya and 3dsMAx before, and even knowing they are much more matured in their developement level, I wonder If the Blender developers look at these two programs and how they handle editing on polygons and such?
When i try to edit just one face the rest around it gets screwed up in several Triangles.
While in Maya, the face i selected would only be affected.
If i delete an edge, the whole face gets deleted.
While in Maya the polygons with the edge between them would just delete the edge without loosing the faces(they basically become one, I have tried the Make Fgon…but i wasn’t sure if its the same thing).
Knife tool, i can’t cut one face without affecting the others.
I really really like blender, and would like to continue using it.
But i’m really wondering if the developers are looking at the other appz or are just implementing features that they think work for 3D software?
Anyway good job, as far as Blender goes I’m impressed =D!