this is my first bit of Blending work for 2 weeks, weekend challenge entry.
Notice:- Only one monkey was hurt in this render and that was self inflicted pain.
—><— Link to larger render.
Methods used:-
300 Particles with red/yellow/black cloud textures, then saved render and used in world settings to save on render times.
5 planes each with they’re own explosion avi textures.
1 Suzanne, mutated, morphed and further screwed up by strong camera zoom settings.
1 extruded cube for the hand, and an extruded circle for the handgrip and red button.
Small amount of post work in PS5, for blurring and grain.
Cheers guys, XWarrior, the real explosion on each plane is a real AVI video of an explosion. Each avi is 60 frames long, but each plane has an offset start frame. 1 at frame 1, 1 at frame 20 and 1 at frame 30. This is a render at frame 53.
The very background, (red and black fire clouds) is the result of particles with cloud textures and lots of alpha.
I didn’t mean to give the impression that I can achieve the explosion fx with particles, cos I can’t yet. Give me a few more days playing around and I might be able to.
I had recently made a working body for suzanne just prior to my computer crash when I lost all my data… :-? but who can resist the ‘add monkey’ command for long? she is just so darn cute! I found that my initial tendancy was to make the torso too small,…but when i made her more barrel chested and gave her some nice strong arms, she came into focus. Here’s something I remember from the making of ‘greystoke’, that I found helpful when animating suzanne,…primates other then humans, walk very much as if carrying a ball between their legs, also when they go into bipedal mode, their arms are kept wide for balance. BTW very nice!