but really what I’m talking about is a fluid sim problem with animated objects and the fluid “anticipating” the impact with said object by several frames, reacting ahead of an impact. this was annoying.
well all my objects in the sims had been subsurfed. subsurf meshes were interacting at the cage level, not the visible 'surfed level, and that accounted for floating objects and improper fluids. (yuck).
Did you read his post? he is not asking a question, he is describing a problem for which he has found a solution. I am no mod but I think that this falls under what is allowed in the forum.
yeah i know he didnt ask a question, but i feel that it should have been posted in a different forum, its not really news, or discusssion about 3d, its a solution to a problem, which does not go here.