First a little history.I was able to get my boss to buy me the Official Blender 2.0 Guide. I got the guide around Feb of this year and when I started to actually get into it, Nan announced Bankruptcy So I decided I wasnāt going to learn a ādead productā. Then the Blender Foundation came along and right now the money meter stands at 64,006 and I donāt want to jinx it but it looks like the sources might be freed by November or December of this year
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Which now brings me to a couple of basic questions.
- Is the guide meant to be read cover to cover or is it better to read in sections that intrest the reader?
- With 3D graphics what other books or online sources would be good to learn what the definitions of the various terms specific to 3D - Especially 3D Animation?
Thanks in advance.
BTW From everything that I have read in this forum The GUI seems to be a hot topic and let me just say from this newbieās standpoint keep the GUI the way it is. The only suggestion I would have is to make sure that for every keyboard shortcut there is a way to do the same thing by the mouse.
I have always believed that you are creating 3D art and not a Word document. It should not be unessesarily difficult to create something but by the same token, we are dealing with light, shadow, textures and god only knows what else (see I told you I was a newbie ;)) so there should be some learning to do on the artists part as well.
Just my two cents as always.