It’s not even a terribly complicated mesh. It’s literally a single plane
I’m trying to render a basic iPhone home Screen onto it as a texture.
- UV Unwrapping and fitting the mesh to the Image (Below)
- Using a Generated & Flat setting to display the image
- Setting the Cameras Focus to the plane Object
- Moving the Camera closer
Image To Display:
What I see when I Render:
I’ve also used a far higher quality image than this one instead, but I kept having the same issues. I’ve tried changing the filter a bit to see if there is some effect being placed that keeps it looking so bad.
I really don’t know why this is so problematic, I can’t find a single setting that will fix this. Can someone help me or give me a solution to this? I’ve googled it and can’t find anything useful.