I've just finished to draw a Puppet with a Drawing Program... Now how do I import it on Blender?

I’ve done a Puppet for 2D Animation on Clip Studio (Drawing Software), where I drew every separate part (Arms, Legs, Head and etc…) on different Layers… Said that, now I don’t know how to import it correctly to Blender. Is there any precise procedure to do this, or do I have to manually download every Part of the Puppet in different .png and than parent them together in Blender? I hope this latter isn’t the case, because it seems like a lot of work… and in case it is the only way, can you give me a video just in case?

Anyway thank in advance for the help!

add menu >> image as plane >> select all and open.

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If I do that Blender will open the Puppet as a single Image, and not with the separate part that I drew in the different layers. Is there any way to import it to make sure that Blender understand that the layers in the Drawing tool I used, are different parts of the Puppet?

If you understand UV coordinate editing, you can have all your parts on a single layer image, separated by empty space. Then, you’d create a shader with transparency where the alpha channel of your image is used as alpha input of the shader, make a flat polygonal mesh for each puppet part, then edit their UV coordinates so they each match the corresponding fragment of the image

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The artist from this one

also has a “How to rig a 2D character” on the Youtube channel using SVG as import :

but then YT shows something like “Blender 2D Cut-Out Animation”:

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It is rare to start a 2D animation in one software and finish it in another one.
I don’t think there are an interexchange format between 2D animation software that is a standard.

But you probably have several export solutions available.
It is probably possible to export the whole character as an SVG.
But that does not mean that a lot of work to create a rig in Blender is not needed.

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I managed to import and rig the Puppet correctly just like in the video! Said that, for some reason, there is an annoying white outline in each of the Puppet’s body part, do you know how I can fix it? I checked in the original drawing program, and in there, the “white outline” is not there!
Thank anyway for the help!

Try going to object buttons and switching between alpha clip and alpha blend to see if it has any effect.

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Not sure how to do it, I’m still not that good with Blender ahahah! Said that, from the page “Shading” I changed the Box that had a “Linear” setting to “Closest”, and for now it seems like it is working! Thank again for all the help!

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Hard to say without seeing any data … (also you haved marked this already as solved)… the only thing i can think of is this one with having white as background and so it is premultiple/added to the transparent in the original png…