This project started about one year ago, and this last month I have the time to complete it.
Everything is modeled in Blender, it started as an animation model with proper topology flow, but in this last days I wanted a 3d printable version, so all the topo-stress work was quite useless. But at least I have a good base mesh to work on.
The render is in 3D coat because of the metal smart material already on the software, and because it’s faster for combining all the meshes together in the final super dense mesh.
I don’t think it will ever happen, the original mesh had good topology, but I haven’t the time for the texturing process…now the mesh is a big boolean super dense mesh, so there is no way to unwrap something!