Jabberwock

Concept by Gerard Scott,

First picture, was the head of my skaterwolf, morphed with proportional editing, and a lattice for the ear.

Then sculpted

Made a new mesh

And another sculpt pass,

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Some work on a body.
I wanted him to be a quadruped, just cause I imagine a feral beast, running, and lunging on their paws. But I’m not liking the rear leg.

My friend drew a humanoid, I’ll take a crack at that tomorrow/weekend/when I make the time.

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Can’t decide which route to take at this point.

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Looking good. So far i like the quadrupedoid better. I think it may be the shoulders, nice job there.

Well so far I find the humanoid more, intimidating, I’ll ocntinue to flesh them both out.
Maybe the I could use the quad as a messed u pet.

is that the thing in Alice in Wonderland? (with Christopher Lee’s voice?)

anyway, looks nice, and clean :smiley:

Yes, I didn’t like the movie version at all.
Found this head by Gerard Scott, and asked him if I could make a model of it.
His site’s here, http://www.allnaturalstudios.com/

And I’m just wingin’ the body. And sculpting more later.

Sticking with the humanbody I think.
Need to work on his stance, I don’t think he’s balanced.

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Tweaked the hands, calling this mesh done.
Sculpting next.
Plan to go as crazy as possible.
But my computer is sluggish with subsurf active in the viewport.

I might split it into parts, unless hiding the mesh while sculpting is available in 2.5?
Or try and delete some loops.
Any suggestions on how to approach?
4422 verts.

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I think it should start on all fours, and then be able to stand up in a human stance… although i can’t say much, cause I couldn’t make this… :slight_smile:

That would be very fun to animate.

Not spot on to the concept, but I like it.
Done sculpting the body, wings, and arms.
Post later for that.
Working on hands, then lower body.

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Done sculpting,

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Somehow the lower body anatomy is far less convincing than the upper body one…should he not have calf muscles? And his thighs are very…pointy…

Yeah it was rushed, I did it for the siggraph contest @ shapeways. And its changed a bit.
(polygon limit + tessalation, decimation)
You can check it out in the finished projects.
http://blenderartists.org/forum/showthread.php?t=190873