Jack-O-Lantern Final

Thanks to all the suggestions over in the WIP forums, I present my final Jack-O-Lantern for 2004…

http://blender.sixmonkeys.geek.nz/albums/hazmat/pumpkin_normal.jpg

Nice work, but you may want to turn down the specularity so it doesn’t look so much like plastic.

-Raseri

I agree. Looks a bit plasticy.

Also, is that a whole pumpkin? Because it looks like only half of one. :-?

And try adding halo to the light shining out. That would look cool. :smiley:

Isn’t the inside of the shell a whitish color? I can’t remember but I don’t think it’s orange throughout.

Pumpkins are basically really messy inside but yes… the flesh generally is whitish orange. If I were you I’d apply a bump map to the pumpkin but set Size X, Y, and Z to 10 and turn down Nor to about .05 Then I’d turn the spec down a bit more and maybe apply a whiter material to the portions that are cut out of the pumpkin so that the effect is of an orange skin with whiter cross-sections. Good luck :smiley:

Not if you scrape all of that stuff out! :slight_smile: When I’m done with gutting a pumpkin, it looks like the inside of a chapel… :stuck_out_tongue:

Chap-o-lantern! :o

Revised, think I’ve captured your suggestions.

Also, while most pumpkins are nice and clean on the inside, I always tend to burn mine, guess that’s why my choosen texture made more sense to me.

Here you go.

http://blender.sixmonkeys.geek.nz/albums/hazmat/pumpkin_revised.jpg

-h

As much as I hate to say this… try turning on AO with distances set. You still need to reduce the spec and make the texture more detailed and more grainy. That is, unless you aren’t going for realism. Those edges could be sharper too and the cuts need more imperfectons. Nice model overall still :slight_smile:

Interesting, how would you go about making the texture more…grainy? Texturing has been a challenge for me, a great learning experience…

How would you go about creating the right bump map for this model?

If you don’t mind my asking.

h

A very high quality material can take hours to perfect (almost always does if you’re not an incredibly talented artist). In my opinion, texturing is the hardest part of the whole process. Its where almost all of the realism of a scene comes from, that and the lighting. I’m sure you’ve noticed that even the most simplistic of models are illuminated correctly they look as if they’re right there in front of you.

Here is a great tutorial for creating a pretty decent leaf texture using different layers of gray scale images:

http://www.3dtotal.com/team/Tutorials/leafproject/leaf_1.asp

As the author mentions, even though the tutorial uses 3dMax, the concepts he illustrates are basic to every application which allows the user to use image textures on their models. Give that a read through, and you’ll quickly see how you could apply it to your pumpkin :slight_smile: