Jacks revisted


(CurtisS) #1

Hi all,
This is a little project that I have been working with off and on over the past month. The main goal was to refine the lighting and textures on some fairly simple models. I have learned alot about procedurals doing this as all of the materials/textures are Blender. The exception is the table texture (done in Photoshop). Blender just doesn’t do wood well.

Anyway, any comments are welcome. Enjoy!


(BgDM) #2

Looks very nice. Great use of procedurals. Which ones have you used on this image?

Lighting is great. Did you do radiosity calcs, or is this faked GI?

BgDM


(S68) #3

Yeah!

GooD!

/me too loves the noise procedural :slight_smile:

Stefano


(CurtisS) #4

I used noise and wood textures on the jacks. The wood texture is used as the fake reflection map.

The lighting is faked GI. I pretty much gave up on radiosity in Blender long ago. I have layered spot lights under each object that is projecting the table wood texture on them.