Hi all,
This is a little project that I have been working with off and on over the past month. The main goal was to refine the lighting and textures on some fairly simple models. I have learned alot about procedurals doing this as all of the materials/textures are Blender. The exception is the table texture (done in Photoshop). Blender just doesn’t do wood well.
I used noise and wood textures on the jacks. The wood texture is used as the fake reflection map.
The lighting is faked GI. I pretty much gave up on radiosity in Blender long ago. I have layered spot lights under each object that is projecting the table wood texture on them.