Jade material

Hi to all. I’ve searched around some pages but I couldn’t find any good tutorial about jade material. I’ve tried to do it playing with subsurface scattering settings but I’m any professional and it seems impossible for me to make it seem realistic. Someone knows how to do that?

The idea is to make it look like this http://images.eurogamer.net/2012/articles//a/1/4/9/1/0/6/8/UE4_Elemental_subsurface_scattering_jade.jpg.jpg

try this one

Ray lenght / frosted material

salutations