Greetings BlendMaster and All,
I’m trying to figure out how to somehow get japanese kanji into Blender so I can make a usable object out if it too. Unfortunately I haven’t had any luck so far.
After mucking about with it myself I tried looking in this forum and found this thread. My first tries at it myself were trying to import .rtf files, since .txt files don’t seem to save the characters properly. Simply cutting and pasting unfortunately doesn’t work either. I’ve tried the Elefont program mentioned above, but instead of displaying the characters I was trying to cut/paste into it, it just displayed question marks. I tried saving the kanji to a .pdf file and then convert that to a .dxf file, but Blender encountered errors when trying to import the .dxf.
I have seen the ‘char’ tab and can get the kanji to display in there. I realize that it’s possible to click on them and have them come up in the 3d window, the problem is that japanese (nor any asian language) is my native language and making clear distinctions between the characters I want and the couple hundren (or thousands, whichever) is kinda beyond me.
The source kanji text that I’m trying to make into objects are the symbols from the pieces in japanese chess, and some of it’s variants (some of which can have more than a hundred pieces per army). Finding them typed out in kanji on websites was no problem. And I’ve been able to cut/paste into GIMP and work with them 2 dimensionaly. What I’m trying to go for now is animating a shogi board playing out a game. I’ve got the board and basic shapes of the pieces, now all I need is the lettering.
Anyone have any other suggestions on how I might import this kanji text?
Here’s a sample …
(Sample posted again in another post)