Dittohead: Thank you very much for the very kind words!
Modron: Yes, the colors are a little bright, but when I tried desaturating some life left the image.
Skeletor: Hey dude long time no hear Thanks!
uli: Thanks uli! I’ve been pushing and pushing trying to get better
Obiwan: Thanks! My pc died a couple of times, so I had to lower the AO samples. Saturday I left it rendering overnight for a test render only to wake up Sunday and find XP had crashed. An exclusive Blender workstation would be cool
Wu: Hey Wu thanks! Ah, time’s a funny thing. This really didn’t take long to model relative to other projects I’ve done, but I did spend a while working on the materials and lighting. I worked most of Saturday and part of Sunday, then let it render during the rest of Sunday. I’m also a “one man band” and am a workaholic, so I’m used to doing a lot in a concentrated amount of time
@ner: Thank you @ner!
lukep: Thank you very much Luke. Yes, the bridge texture could be vastly improved. I commited it to its own layer and used multicolor (cloud textured) layer only lights to enhance the look of things here, including the bridge, which is all procedural.
BgDM: Thank you very very much BgDM. I appreciate that. The rocks were fun to do. When I duplicated them and tweaked the verts I realized I had to vary the materials and texture settings for almost every other rock in order for the rocks not to look like one big blob of concrete, so that was involved for a while