Japanese Shrine - Color Adjustments in Blender

0060-0130-2 copy
!! Please note I have made a large part of this scene outside Blender. Basically I have only been doing compositing (mostly color adjustment stuff) in Blender.

I first modelled the scene in Maya (no special reason for this - just because I have get used to Maya’s way of modelling), and built it in Unreal Engine. Then, I exported the rendered scene to Blender in OpenEXR (color management : ACEScg).

In Blender, I adjusted the color of the whole scene with compositing nodes

A differemnt variation:
0060-0130

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