Hi All!This is my last personal project, a little japanese tea house. Made with Blender 2.71 and Cycles. Post-Production in Photoshop CS6.
For the lightning I used one HDR image from www.viz-people.com. The most of the textures are of www.cgtextures.com. The trees are not my creation, are downloaded models, configured for the cycles by me. For the grass a used particle instancing with three types of modeled grass (see one of the image below). Particle Instancing was also used for the rocks in the road.
For the composition I made five renders: raw, alpha, ambient occlusion, Z-Depth for fog and Z-Depth for DOF. I could have done the fog and the DOF directly in Cycles, but I don’t would like render it again if something setting went wrong, this render wasn’t very fast. The background sky is a simple jpeg and background trees are pngs from CG Textures.
The original render have 800 samples and resolution of 2560x1440, took around 12 hours and used 3.1GB of RAM (8GB total). I used my CPU (Corei7 4770) for rendering because my GPU (GeForce GTX560) have only 1GB of video memory. Additional renders (alpha, AO, etc.) totaled over an hour.
Well, I think that’s all folks, I hope you like it.