Here’s a tank I finished modelling in these days, a Type 95 “Ha-Go”, the most extended model used by the Japanese army in World War II. Seems to have been useful in the 30s in China and against forces with no armour support, but it had no chance against American and British tanks.
I tried to make it as detailed as possible, while keeping poly count not too high. I think modelling is done, but I’m still to texture and, hopefully, animate it.
Here are a couple of screencaps and a basic render, with no materials.
That looks great so far. How did you achieve the nice beveled edges? Do a lot of the objects use the subsurf modifier? Great work… keep it up!
Great modeling…keep it up…gonna wait for updates…
Wow nice!
Keep it up, i’ll be watching this thread!
Looks very authentic. I have an unbuilt scale kit of this tank at home and all the detail you got down well.
Maybe you could give a few notes on construction? Would like to know how many polys you needed.
And as I’m a total 3D newcomer how does one model the flow of the track links, which is needed for construction vehicles and tanks?
Thanks everyone for the comments :).
I made the bevelled edges by hand, modelling each surface, then scaling down a bit and joining the edges with polygons. When I started the model almost every object used subsurf, but seems that most of the time I can get away with autosmooth and, when subsurf is needed, using just 1 level.
Cool! I would appreciate some pics of that tool that is placed with the spade and pick at the back, I didn’t model it because I lacked proper reference.
I needed some 500,000 faces, roughly double that with subsurf on. I modelled the tank tracing the shapes over a blueprint drawing, and looking at all the reference pics I could get.
Modelling the tracks was rather tricky, basically I modelled one link and emparented it to a curve with the shape of the tread. Then activated “dupliframes” and tweaked the link to make it fit as best as possible. Then made “dupli objects real” (ctrl+alt+a if I remember well), and tweaked the positioning a little more. The good thing about using curves and dupliframes is that the links keep parented to the curve and move along it. Now I have to find out how to animate the suspension and make the tracks move accordingly.
Here are a couple more pictures, a wireframe and a close up of the track links and front wheel.
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VanPelt: Thanks for elaboration. I noted down your info. I still have to learn a lot but I would like to do a tank in the future when I have mastered mesh modeling.
I attach a link to my webspace where I put up a reference picture for you.
The strange tool is the tanks jack, when a wheel needs to be changed.
It’s actually a very complex thing and the model company cast the part in white metal as you hardly get that out of a two part injection mold.
Excuse picture quality and dirty cutting mat :o
http://www.kleinekerlchen.de/bilder/hago_jack.jpg
Hope to help.
I really like what this looks like so far and hope you’ll out some color on it sometime soon, that’d be great.
Thanks a lot for the pics and the info!
Beautiful mesh. Excellent work. I’m looking forward to seeing the finished product.
Wow! you have done an amazing job on it so far. So many details, keep up the awsome work!
I will buy you a beer (or soda depending on your age) if you can do that and then give me a hint
It’s a really sweet model, one thing I notice though, since you mention you wanted to keep detail while using not to many polies,
You have a LOT of wasted polies in the threads, you can make em look exactly the same by removing a lot of edgeloops in em, there are a few other places this applies to as well. It depends on how much or little detail you want in it.
Wow! great detailed model^^.
Hauhauhauhauhauhauhau
Dude…Your tank is awesome :spin: …great modelling
Waiting fo updates :yes:
Welcome to the “Tank Modeling Club”!..ok, it doesn’t exist:D …your tank is pretty sweat, keep it up!
Perhaps this will help you with animating the tank tracks, if you haven’t seen it already.
Great job modeling! It must have been difficult to get everything so accurate.
All right, another update…
I modelled the jack using the pics Blendfred kindly provided, and it is indeed an rather tricky piece… I didn’t model it with full detail, I think I should have the real piece in front of me for that, but since I don’t think I will be making any close-up shots, I think I can get away with it :eyebrowlift2:. I also remodelled, with more luck, the pieces that hold the tools in place.
On a different note, I did some work animating the suspension, I think I achieved something rather acceptable, though I might need some retouching.
Here are links to 2 videos showing my tests (AVI FFMPEG):
http://www.sendspace.com/file/5gikmy
and
http://www.sendspace.com/file/i9v3mi
Also, below are two pics of the latest state of the tank, a general view and a closeup of the jack and tools.
Thanks everyone for the comments and support :yes:
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i cant watch the animations
whenever i try to run it i get an error
maby trying putting it on google vid or youtube?
Yea, that’s awesome!! Though, the suspension is only for bumps. You should do an animation of a battle between two of those tanks. If it takes to long to render, you could send it to BURP. With your clear attention for detail, I’m sure it’ll be really sweet.