Jay Johnson - Sketchbook

Scuplting, texturing, cycles.


Great work! Looks very cool.

Working on cloth sim into dyntopo.


@model man. Thanks!

Working on another sculpt.


Working on another sculpt.


Added materials.



Node setup

I’ve put together a rather complex node group to use the experimental displacement option, so I can ‘noodle’ textures, materials, shaders, and mattes together in the node editor. Here’s my first procedural test created from only painting two grey scale maps on the model in the 3d viewport. This technique works for any model.