Jennifer Tate (Primal)

Hey everyone, I hope that you’re all doing well. This is a project I haven’t been vocal about. A game that I have played way too much on my PS2. I love this game so much and still play to this day. It is quite similar to Legacy of Kain, with gothic themes, atmospherics, an amazing story, awesome score & soundtrack, and great narratives, and, as with Blood Omen, the story revolves around restoring balance and order.

I have searched the web for inspiration but could not find one 3d model adaptation created by an artist. I could only find drawings made by humans, which were quite cool, meaning that there are still a few fans out there. This video showcases my cloth and body physics simulation, which is far from done but decent enough to show some progress. As always, this will be my adaptation. Take care, guys. :blush:

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great work on making the walk cycle feel grounded.:+1:
looking forwards to see what you come up with!

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Thank you, NerdY1. The walk cycle wasn’t done manually by me. I downloaded mocap data online and retargeted that data by binding it to my rig. Thanks again.

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Great job on doing that, it’s not stiff like mocap is often known for.:hammer_and_pick:

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