i would have called this finished but after thinking about the replies to the post in the finished projects area i think that it needs some serious reworking.
as i dont want to disturb the order of this forum i post this where it belongs:
the textures are just a basic approach to see how it looks like
i will search for further textures and apply them
the white thing at the top is the background, visible because i forgott to put the celing back on after editing
please assist me as i have never really worked with textures before
to be honest … i dont know how this moves maybe its more of a car than a plane gliding above the ground, i really have no idea, i dont think it can fly in a way like a plane there are some vital parts missing for stabilisation.
maybe the only way it ever moves is staight to the junkjard
can anyone pelease help me ???
i would be happy to get my textures back
any suggestion might help
i bet im not the first one with this problem
if you know something about a global texture disabling switch blease tell me
ok i dont know what strange magic blender was using but after loading a previous save applying bumpmaps works.
i did quite a lot of things:
reworked the carpaint to be more carish
exchanged a lot of textures
found a nice texture for the toolwall
added three more lights
added winows to the wall
added some real bumps into the floor and added oilstains into theses bumps
applied a lot of bumpmapping (needs reworking)
so the render looks like this
as the render was finished i saw the following wich needs reworking:
samples of the buffered shadows need to be turned up
specularity of the ground needs tweaking
ceeling texture looks somehow strange
i hope you like it
ok here i go i got a new floor texture and havnt forgotten the ceeling this time but i forgott to change the bumpmap issue on it so it still looks weird.
i thougt i was a good idea to break up the symetry of the vehicle, and as this is supposed to be a shop taking it appart seems to fit
If you don’t already know about it, you should check out the F1 challenge. There is info about it in a sticky in the News forum. Of course you would have to make an open cockpit design for the F1.
thx for the advice havnt thought about that yet, but does it really have to be an open cockpit, i cant see the rules on the page it just says “The rules: stay tuned”.
but if that is so its not a huge problem to change it
havnt thougt about the size yet its quite difficult to change because had to apply the subsurf modifier i hope its just the angle of the image that makes that impression
but thanks for the hint
ok after thinking about it i decided to take the challenge and create a cockpit heres a detail.
its a little dark and the carbon material needs tweaking and other parts too buts just to show the current state: